Note : This is very much work in progress right now...
Thank you for turning up to my little grumpy corner of the internet. Make yourself comfortable, grab a cup of coffee and have a little read about my views from conversations with fellow veteren game devs and my general game dev musings.
Disclaimer #
These are my views, not that of whatever company I am currently employed by. It is a positive learning website to make you think, I will discuss common thoughts in and around the games industry as it grows older and bigger. These articles are designed to make you think, rather than provide solutions.
In the pipeline #
I have recently found myself with a bit more time so I can finish writing a number of articles, expect a few by the end of October.
I have a long list of articles planned which cover all areas of game dev; below you can see a few
- Productivity Tips for WFH and everyday.
- The Most Danagerous Game Developer is...
- Physicallity first, the missing art of paper design
- The Developer Arms race of Promotions
- Skills Development
- Juniors need to be trained, not left alone
- Jira is great, but never used well
- Perfection is the enemy of Production
- Creativity needs limitations
- Death of the Gameplay Programmer
If you're bored; you're welcome to view a panel I was on for UnrealFest 2019 Getting More Done With Design in UE4
Published